In the game there will be various collectible or set items such as armour, weapons, etc. Collecting a full set will grant the user a bonus, often the more pieces required the higher the proportional bonus will be. By proportion we mean power, cost and various other things. To make this easier lets use a hypothetical example which does not actually exist and give the item's power in terms of x.

Set of armour 1

  • Helmet: x
  • Torso: x
  • Gloves: x
  • Legs: x
  • Boots: x
  • Total: 5x
  • Set Bonus 2x
  • Expanded Total: 7x

Set of armour 2

  • Helmet: 2x
  • Torso: 2x
  • Gloves: 2x
  • Legs: 2x
  • Boots: 2x
  • Total: 10x
  • Set Bonus: 4x
  • Expanded Total: 14x

As you can see although the number of pieces was the same the bonus differed because of difficulty to achieve items, value, power etc. There is no set calculation for set bonus. In actuality Set of armour 1 could have a bonus of 10x and Set of armour 2 only 3x. The exercise was there merely to show how the system usually works. For want of a correlation, in general:

  • The more pieces the higher the set bonus.
  • The more difficulty of achieving items (e.g. legendary items), value, power the higher the set bonus.
  • The later in the game the ser becomes availiable the higher the set bonus

But none of this is written in stone. An example of a actual set item in the game is Breetius' Szabla (a type of sword). 7 pieces of the sword are hidden everywhere in Syrindof and Azerta Windmill. Together they combine to make the sword but alone have absolutely no use. In this case it cannot be said that the value (although one piece has to be bought from a shop at 1000 Astrons) or power are anything like the sword's power. However the difficulty of finding these items and the number of pieces accounts for this. In terms of time it will be avaliable in the game it is about the middle of the game. However for the player to get this so early on they would have to go to places with enemies of a much higher level than them.